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Nights Journey of Dreams | 
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| From: Sega Of America, Inc. Category: Video Games
List Price: $19.99 Buy New: $9.95 You Save: $10.04 (50%)
New (45) Used (21) from $9.89
Avg. Customer Rating: 17 reviews Sales Rank: 975
Platform: Nintendo Wii ESRB: Everyone Media: Video Game Batteries Included: No Age: 5 - 20 years Operating System: Nintendo Wii Shipping Weight (lbs): 0.3 Dimensions (in): 0.1 x 0.1 x 0
MPN: 65007 Model: 65007 UPC: 010086650075 EAN: 0010086650075 ASIN: B000R3BNHE
Release Date: June 4, 2008 Availability: Usually ships in 1-2 business days
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| Features:
| • | Use NiGHTs' aerial acrobatic skills and shape-shifting abilities to overcome obstacles and clear missions that will ultimately save Nightopia from the Nightmarens | | • | Use the Wii controller to physically maneuver NiGHTS' every movement as he glides, weaves, dives, spirals, loops, and blasts in the air | | • | Nightopia features seven amazing environments filled with mystical creatures and terrible nightmarish monsters | | • | Play as either Will or Helen and unlock a different experience as each character takes on a different journey | | • | Rich storyline that inspires with challenges of inner strength and courage |
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| Editorial Reviews:
Product Description As a fantasy jester called NiGHTS, players will fly through Nightopia, a rich and vibrant world where dreams come to life. With the innovative Wii Remote, gamers will experience a heightened sense of gliding, spiraling, and looping through a variety of mystical dream worlds packed with high-flying adventure. Players must find inventive ways to confront the "Nightmarens" from the neighboring dark world of Nightmare using amazing acrobatic skills, freedom of flight, and other special abilities to protect Nightopia. NiGHTS: Journey of Dreams is an adventure filled with courage, hope and inspiration that the whole family will enjoy! ESRB Rated E for Everyone
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| Customer Reviews: Read 12 more reviews...
Learning Curve but Kind of Fun October 21, 2008 A long-awaited sequel to "Nights into Dreams" for the Sega Dreamcast, "NiGHTS: Journey of Dreams" has a similar theme to its predecessor. The main character, NiGHTS, is an acrobatic being who flies around a dreamscape battling creatures of nightmares.
The main character is NiGHTS, a mischievous jester who works against a being that seeks to take the spirits of people who dream. The two other protagonists are a young boy and a young girl, who for their own reasons have been having nightmares recently and come to the dream world to escape their problems. However, only through defeating the evil being can they save the paradise of their dream-world.
The game looks 3d, but is actually 2d. The levels are in most cases racetrack-shaped, looping around so that it's more than just a straight line. NiGHTS flies around, leaving a trail of pixie dust as it goes. If the pixie dust is formed into a loop, a small portal is generated that destroys enemies. NiGHTS' main other technique is a drilling boost that smashes into enemies in addition to making NiGHTS go faster. The goal of missions differs from area to area; some involve chasing enemies to find keys, while others simply involve flying through a set number of rings. After completing some missions, boss fights with special conditions will take place - though they're more of "puzzles" or "challenges" than traditional boss fights.
There are also platforming sections where you play as the "dreamers" - whichever child is currently "dreaming" at that point in the game. When playing as a dreamer, there is a time limit before you are pursued by creatures that try to "wake you up" (a "Night Over" is basically a "Game Over", so waking up essentially equals losing). There are some things you can do to avoid waking up - finding treasure chests prolongs your time, and you can distract your pursuers by throwing blue chips, which are small collectible items found on the stages.
The game is more complicated than it really ought to be, but that's really only in theory - in the game itself the concepts are reasonably accessible. The only problem with gameplay is that, due to the 3d field hiding what's really a 2d track it can be hard to keep track of what's in the foreground and what's in the background. This remained my most constant issue throughout the game - since most of the objects consists of brightly colored, but relatively featureless, shapes, it was difficult to tell things apart, and as such it was easy to become disoriented.
The graphics are good - about standard for a Wii game, which means a little bit behind what's considered "Next Gen" but still pretty good. The camera (as referenced above) is the biggest problem, often undoing the simple fun of flying around by pointing at an angle that makes it hard to see where exactly you're supposed to be going. Sometimes it switches from a straight-on camera to a third-person following camera, which complicates things even further.
As a whole, NiGHTS can be kind of fun, once you figure out how everything works. Besides the main game, there's also multiplayer (local or online) and "My Dream", a small garden where the enemies defeated and good creatures saved by NiGHTS are sent and can be interacted with. Both of these add at least some extra play value to the game. It's difficult to say what's wrong with NiGHTS, because there's not much particularly wrong; it's just not fun to play for the most part. It doesn't handle that well, and the camera makes it worse. As a total package, it can be pretty good, but it's kind of difficult - annoyingly so - to pick up.
7/10.
Dreams can come true! September 25, 2008 Its no secret that I've been a huge fan of the Sega Saturn classic, Nights into Dreams. Since its release back in 1996. Finally after an eleven year hiatus. The game has received a long over due sequel. Titled Nights: Journey of Dreams
Might as well get to the worse first. Since the entire delay with a sequel has been because the desired control methods were not available until recently. It is a bit of a let down that the developers let this slide in favor of the classic controls. When playing with a GCN or Wii classic controller the game controls are perfectly ported from the original. Yet the new single handed remote controls is poor for fluid flight. Unless you're just wanting to go straight forward or back. When trying to make para-loop by flying in a circle. It doesn't register the commands half the time and proves to be more a pain than pleasure. Just do yourself a favor and play the game old-school style. Sega should be ashamed of not really taking advantage of the Wii's full control capabilities.
The game features an in depth story for each of the main characters. That inter-winds into a single main plot. The main human characters, dubbed "visitors" in the game. Always arrive at the Dream Gate. Which focuses around a fountain surrounded by door frames. Each visitor eventual has access to four door ways a piece. That lead to the three character exclusive dream worlds, and the My Dream garden, Which I will get to later. There is also a stairway that forms later for the visitors to share the final dream. There is a total of five stages per world. Consisting of 32 stages in all.
The graphics presented here are clearly among the best seen on the Wii so far. Sticking with the main art style and themes of the original. With submersive cut scenes and fine level details. The entire experience is cinematic in essence. Supporting decent voice acting all through. As well as one of the finest game soundtracks in years. Which was to be expected with the original composers return for the sequel. It all blends so perfectly this game could have been a movie.
This title includes a host of extra features. Including a multi-player battle, and race modes. The later of which can be played online with friends registered on the games FC list. If you're not in the mood to battle or race. There is also the option of just relaxing with friends or strangers in the "My Dream" garden. This area is a collection of various objects found in the game. All based on the players last play in story mode. You can also collect A-life (Nighto)Pians, or (Night)Maren. Which affect the environment by building or destroying stuff. You can feed them the blue chips earned in the game. Which keep them healthy. I can't forget to mention all the other hidden content the game has to offer. All being optional and depends on your efforts. One of which is unlocking playable character models of the children featured in the original title.
In all I highly recommend this game to everyone. Especially fans of the original. It has all the stuff that made the original so great. With plenty of expansion and new content as well. Just don't expect much in the way of control innovation. This game really is a rare gem that will likely be remembered by fans for decades to come.
Change the Rating on this One September 24, 2008 1 out of 2 found this review helpful
The rating on this game needs to be changed. Currently it's rated as 'E' for everyone 6 yrs+. It needs to be changed to 'E10yr+'(everyone 10years +) or 'T'(teen) due to the scariness of the images. My 7year old chose this game and we couldn't get through the introduction. The kids with red eyes look evil and could give any kid under 10 nightmares of their own. Based on the other reviews, this appears to be a good game but I would definitely recommend reviewing this one before allowing the younger kids to play.
A Night-Mare April 13, 2008 2 out of 4 found this review helpful
Nights: Journey of Dreams is a dissapointment in many ways. I've never played Nights into Dreams Before, so I'm new to the series. There are two stories you can play in: Will's dream and Helen's dream. Both of them are pretty much the same. I hated both of them. Nights is a strange character who flies around in circles. All of the characters, especially Nights, had terrible voice covers.
Graphics: Don't be fooled by the pictures on the back of the box (the cutscene graphics)! At first you are introduced to beautiful, jaw-dropping graphics, but as soon as the cutscenes are over, the game takes a turn for the worse. The graphics in the gameplay aren't impressive at all. The graphics look like they'd be bad even for the Gamecube. That is unacceptable for a Wii game. Sometimes the game is blury. Sure, there are bright colors, but that is not enough.
Gameplay: Overall, the gameplay just wasn't set up well. I'm sure it wouldn't be as bad if the camera angle was better. The camera should have been from the back of Nights, instead of the side of her. Probably the worst part of the gameplay is the repetitiveness. Flying around in circles as Nights is very boring, and who wants to spend their time chasing birds around in circles anyway? The boss battles are frusturating and are much harder than they need to be. I had no idea what to do on many of them. You also have a time limit on all of the levels and boss battles, which stinks. If you fail a boss stage, then you need to start the whole level over again! Lame!
Controls: THe game gives you the option to choose from four control options (nunchuk, remote, Gcube controller, and classic controller). In a way this is good because you can choose which one you like the best, but I thought they were all confusing. Nights is harder to control than she should be.
To sum it up, Nights is a boring game that wasn't thought out very well with a dumb storyline and sloppy controls. I've never played the original Nights before, but I'm sure this must be a dissapointment.
Nights Into Dreams April 1, 2008 0 out of 2 found this review helpful
It's fun making the character Nights fly through the stages. I remember this game from Sonic Adventure DX when you go to the Casino stage as Sonic. The character is quite like Sonic only he can fly. The levels are stunning and very colorful. I hoped this game would come out so I could play it and make Nights fly.I can use my Gamecube controller on my Wii.
I give the game 5 stars!
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